To approach the level of advanced human players in table tennis with robots, generating varied ball trajectories in a reproducible and controlled manner is essential. Current ball launchers used in robot table tennis either do not provide an interface for automatic control or are limited in their capabilities to adapt speed, direction, and spin of the ball. For these reasons, we present AIMY, a three-wheeled open- hardware and open-source table tennis ball launcher, which can generate ball speeds and spins of up to 15.4 ms−1 and 192.0 s−1, respectively, which are comparable to advanced human players. The wheel speeds, launch orientation and time can be fully controlled via an open Ethernet or Wi-Fi interface. We provide a detailed overview of the core design features, and open-source the software to encourage distribution and duplication within and beyond the robot table tennis research community. We also extensively evaluate the ball launcher’s accuracy for different system settings and learn to launch a ball to desired locations. With this ball launcher, we enable long-duration training of robot table tennis approaches where the complexity of the ball trajectory can be automatically adjusted, enabling large-scale real-world online reinforcement learning for table tennis robots.
For distribution of the hardware of AIMY, we set up a hardware repository in GitHub.
The repository provides:
A rich dataset was included as part of the evaluation of AIMY and the training of the target shooting algorithm.
Accuracy evaluation data set:
@misc{dittrich2023aimy,
title={AIMY: An Open-source Table Tennis Ball Launcher for Versatile and High-fidelity
Trajectory Generation},
author={Alexander Dittrich and Jan Schneider and Simon Guist and Nico Gürtler
and Heiko Ott and Thomas Steinbrenner and Bernhard Schölkopf and Dieter Büchler},
year={2023},
eprint={2210.06048},
archivePrefix={arXiv},
primaryClass={cs.RO}
}